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GunMan VR

Here follows a game me and my classmate designed in one of our last classes together, in which the task was to make a game for either VR, AR or Projected Visuals. We had the idea to make a remake of the old game for the Nintendo Entertainment System named "Wild GunMan", but in a Virtual Reality.

 

You have to defend a small town in the american frontier from bandits by turning around in 360 degree view and meet them in shoot-outs, one by one. The fastest to draw wins.

This here is the bandit Benjamin, the man on the wanted poster above, and the only villain in this game, so far.

Here's the town buildings included in the game thus far, they are presented in a tinkered 2D/3D. They have been taken apart to then be assembled in 3D but still retain the 2D aspect. The idea is to make the setting to seem like an old western movie-set with fake buildings, that are actually just flat boards standing.

To illustrate my point, here are the parts that make the fake 3D model:

Benjamin's Animation Sheet:

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